Immersion from adaptive video game music
In video games, you're not experiencing music. You are experiencing a journey tailored to immerse you deep into the world. Sound plays a huge part in immersion because the brain processes auditory inputs way faster than visual. A good quality sound is required for any visual feed, otherwise the brain won't really process it.
Music works similar. If the music reacts to an events, or gives direct feedback of the players actions, the experience will become more dynamic and real. The player should be the trigger and the listener. This is something only video games can achieve and I believe this is the greatest strength of video game music. The music needs to be composed with adaptivity in mind, and if done correctly, you transport the player from the real world into the game.
Hi, I'm Theo!
I'm a composer and sound designer from Hälsingland, Sweden.
I'm currently residing in Gothenburg, where I am freelancing as a video game composer and studying a bachelor degree in music composition. I have a background in music production, sing & songwriting and indie game developing.
I have a deep love for storytelling and worldbuilding - these are some of the things I aspire to achieve with my music.

Please contact me in any way if you're interested in my service
Mail: contact@theoelfving.com
Linkedin: https://www.linkedin.com/in/theo-elfving-603a9a415/
Instagram: https://www.instagram.com/theo_elfving
Soundcloud: https://soundcloud.com/theoelfving
Twine.net: https://www.twine.net/user1728273









