The first concept of video game music started out as small tunes from pinball machines and slot machines in the 70's. At that time, it was only a small chip with binary code. In the late 80s, the first trace of MIDI music got discovered. Today, video game music barely has any limitation of what it can be.

Making an Aesthetic
Music plays a significant part that directly affects the player's view of the world and aesthetic of the game. World building is as important in music and sound as in graphical design. Stylistic awareness is important, knowing if everything from retro to realism, sci-fi to fantasy.
The genre and style of music can not only affect the atmosphere of a room, but also reflect a culture in a society or the pacing of an environment.
Öppen fråga här man kan ställa ang Aesthetic?
Storytelling through music
Music has the power to guide the player to the most important plot and dictate the emotional value of a scene.
One of the greatest strengths music has is telling the subtext of a story. Most of the time the surface of the story is already shown on the screen. Maybe the feelings of a character can't be portrayed through facial expressions, maybe the actual plot lies in another character's motives.
